The complete One Page Lore with all of the previously posted folk and new ones is live on Kickstarter as part of Zine Quest 2. You can get the digital or physical zine.
Lizards are incredibly diverse creatures. Geckos, chameleons, komodo dragons, iguanas, five-lined skinks. The variety of specialized and incredible abilities lizards have makes lizardfolk possibly the greatest for customization in an RPG.
Yet, they’re usually just scaly people with big mouths and claws, rarely allowing for different lizardfolk with abilities like independently moving eyes, prehensile tails, adhesive pads on their hands and feet, and the incredible gameplay opportunities those provide.
I also rarely see their minds and intelligence explored based on their abilities. Their limbic system allows them to react quickly, their vomeronasal organ and parietal eye would offer them perception and insight other humanoids completely lack. Being cold-blooded would also change their outlook on the world due to their unique needs. Even their shortcomings- like carrier’s constraint- offer something unique.
Despite this wealth of possibilities, they’re often stereotyped as tribal people on the fringes or big, tough folk thanks to their scales and claws.
There’s so much more to lizardfolk, and they deserve better. I hope this helps inspire people to expand their ideas and make awesome characters with them.
One Page Lore: Lizardfolk
Draconos. Spawn of Yig. Saurians. Lizardfolk. The reptilian people have many names, nearly as many as they have differing physical traits. Despite their varied appearances across the world, they share an ancestry, no matter where they reside or how different they appear.
Lizardfolk vary in appearance more than any known people in the world. Height, build, color, patterns, scale density, posture, even the shape of their hands and feet can vary dramatically from one lizardfolk to another.
However, there are some common traits. All lizardfolk stand upright and possess scaled skin, snouts, two arms with clawed hands, two legs with clawed feet, and a tail. They are also all oviparous and cold-blooded.
Height and bulk varies greatly. They grow to be 4 to 6 ft tall when they mature. Some remain slender while others nearly rival dwarves in heartiness.
Never Stop Growing
Unlike other people, lizardfolk do not cease growing after they reach maturity. They continue to grow at a slower pace until death, allowing elders to be twice the size of young adult lizardfolk.
Lizardfolk are known for having a vast variety of unique features among bloodlines. Extendable tongues, independently moving eyes, detaching and regrowing limbs, prehensile tails, neck dewlap, elongated necks, armored crests, sharp spines, dorsal fins, adhesive pads on their hands and feet, camouflage, and elongated snouts are just a few of their possible features.
Without internal means to regulate body temperature, lizardfolk rely on external means to stay warm. Fire and magic are among the two most common.
If they get too cold, they will get stiffer, losing dexterity and mobility. If they continue to freeze, they will slip into a deep sleep and either wake when properly warmed or die.
As they grow, lizardfolk must shed their scales. If they wait too long, their scales harden further, granting them extra protection. However, it also restricts their movement, limiting their mobility. If they continue to refuse to shed their scales, the unshed scales will cause increasingly harmful problems.
Some delay shedding because the new scales will be soft for a short time, leaving them more vulnerable. Though lizardfolk have increased dexterity while their scales are soft.
Due to their unique evolutionary development, lizardfolk have key differences in their limbic system from most other folk.
Because of this, many lizardfolk are quicker at physical reactions and decision-making. They also commonly possess better memories than most people.
However, this can also make them have strong snap reactions to things like fear, anxiety, and aggression. Because of their own sudden emotional changes and quick reactions, some understand a creature or person’s initial reaction may not reflect their true feelings.
When breeding, lizardfolk have a unique choice. They can mate with a partner or reproduce via parthenogenesis; a form of asexual reproduction where development of an embryo occurs without fertilization.
Parthenogenesis will only produce a female offspring. Because of this, females are the most common among lizardfolk.
- Scales – Thick scales protect them from physical attacks
- Vomeronasal Organ – Lizardfolk can use this to sense things invisible to the eye
- Parietal Eye – Few things can sneak up to a lizardfolk
- Resilient – It takes a lot to effect a lizardfolk
- Scavenger – Lizardfolk can eat nearly anything without becoming ill
- Burst of Speed – Their powerful bodies allow for quick movements without telegraphing
- Energy Conservation – Lizardfolk can survive in more extreme situations than most people can
- Advanced Limbic System: Reaction – Lizardfolk react quickly
- Advanced Limbic System: Memory – Lizardfolk have incredible memories
- Quick Recovery – Physical trauma doesn’t phase lizardfolk like it does most others
- Fast Healing – Lizardfolk bodies heal physical wounds quickly
- Language Barrier – Because they lack lips, it can be difficult to understand a lizardfolk speaking a languages that requires lip movement
- Carrier’s Constraint – Even if they are strong or swift, lizardfolk can lack endurance
- Advanced Limbic System: Emotional Responses – Lizardfolk feel and react upon emotions quickly
- Cold-Blooded – Lizardfolk require outside sources of heat to keep them warm and mobile
- Poor at Adapting – They don’t adapt well to sudden changes to their environment
Other One Page Lore:
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