Unique Beast Encounters | An All Dice Table

Another All Dice Table from u/DougTheDragonborn and myself. This one offering a unique encounter with a beast. And all you need is 6 dice. And as Doug put it, it has 460,800 different possibilities.

You can make one big clause with this by using the format below:

You notice *Beast* *Unique Feature* *Temperament* Currently, you see it is *Current Activity* If you tear it open, you will find *Loot* You can also win because *Alternative Win Condition*

Create such masterpieces as:

You notice an owl tracking your movements. It’s twice the size one would expect. It enjoys the hunt, focusing its attacks on the largest creature it can see. Currently, you see it is attempting to burrow. If you tear it open, you will find a glowing green dagger with the light spell constantly active on it. You can also win because this beast has exceptional hearing and will flee if it hears extremely loud noises.

Or

You notice a worg with a dead goblin strapped on top. When it takes damage, it involuntarily teleports 15 feet in a random direction. It’s desperately wishes to protect its young (who are hidden nearby). Currently, you see it is sniffing the air intently. If you tear it open, you will find a hag’s heartstone. You can also win because due to it’s experiences with necromancers, it fears healing spells and will flee if one is used within earshot.

You can find the reddit post here: https://www.reddit.com/r/DnDBehindTheScreen/comments/grmc6g/unique_beast_encounters_an_all_dice_table/

Enjoy!

1d20 RollBeast
1.a wolf with patches missing from its fur.
2.a bear missing claws on its left hand.
3.a jackrabit.
4.a scorpion dripping with poison.
5.an owl tracking your movements.
6.a lizard with albino scales.
7.a cat with wings.
8.a furry treesquid with only 3 eyes.
9.a pachyrhinosaurus with a spear stuck in its chrest.
10.a bull with three nose rings.
11.a monstrous spider with a human leg in its mouth.
12.a giant cane toad who’s screams sound like a person.
13.a wombat with a tiny knife tied to its hands.
14.a really tall horse that might be a half giraffe.
15.a stirge doused in blood.
16.a worg with a dead goblin strapped on top.
17.an almiraj with a horn ground down to a stump.
18.an octopus in a jar.
19.a jaculi halfway through shedding its skin.
20.a rat fully alive with its brain exposed.
1d12 RollUnique Feature
1.When it takes damage, it involuntarily teleports 15 feet in a random direction.
2.It’s scarred across its face, and has a hard time seeing to its left.
3.It has three more limbs than normal.
4.High off its gourd from eating poison, it stumbles and sways.
5.There are more nearby, coming to its aid if it welps.
6.It’s twice the size one would expect.
7.It’s half the size one would expect.
8.It’s holding an axe like it knows how to use it.
9.Its back half is invisible.
10.It looks at you over its shoulder and only walks side-to-side, but does so at twice the normal speed.
11.It coughs up mucus every round, poisioning creatures that it strikes.
12.It is swolen and combusts into flame when it dies.
1d10 RollTemperament
1.It’s nearly starving from malnourishment.
2.It’s exhausted and indifferent to passers by.
3.It’s extremely playful, nibbling and tagging, but not biting or clawing.
4.It’s desperately wishes to protect its young (who are hidden nearby).
5.It’s searching for a mate.
6.It was recently attacked and believes other creatures mean it harm.
7.Scared of large numbers, it will go beserk if surrounded.
8.It enjoys the hunt, focusing its attacks on the largest creature it can see.
9.It uses its environment in combat, kicking up dirt or running in and out of foliage.
10.After a bad experience with a hunter, it will go all out against creatures that brandish shiny weapons.
1d8 RollCurrent Activity
1.protecting it’s young.
2.eating scraps from an adventurer’s bag.
3.attempting to burrow.
4.foaming at the mouth, looking around wildly.
5.sniffing the air intently.
6.gathering twigs and brush for its home.
7.washing blood from its face.
8.is lost, calling out for help.
1d6 RollLoot
1.a glowing green dagger with the light spell constantly active on it.
2.a bag of 100 ball bearings.
3.a badge of a constable from a nearby village.
4.a perfectly round rock that fits in your palm. Breaking it open reveals a ruby worth 10 gp.
5.a hag’s heartstone.
6.a first level spell scroll.
1d4 RollAlternative Win Condition
1.this beast is easily distracted by the smell of raw meat.
2.this beast has exceptional hearing and will flee if it hears extremely loud noises.
3.due to its experiences with necromancers, it fears healing spells and will flee if one is used within earshot.
4.it is deathly afraid of creatures smaller than it, and will freeze in fear if one comes within 10 feet.

Previous All Dice Tables:

I’m intractable on

  • Reddit (Praising others, Dark Souls theories, and posting my own goodies)
  • Discord (RexiconJesse#2068)
  • Twitter (Bite-sized RPG shenanigans)
  • Instagram (Mostly pictures of costumes)

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