The Gollicking is at again! We went followed in r/dndbehindthescreen‘s theme of plant month and made something really great.
Get some critters and come unique items based on them!
There’s a lot of good ones, so check them all out. But here are the ones I wrote: Continue reading “Steal [Our] Idea: Monstrous Plants and the Items You Can Make from Them”
Deity – Bhaal, God of Murder (NE, Death)
Cult Name – Bhaal’s Gentry
Symbol – A skull with the hilt of a dagger below its mouth and the tip piercing the top of the skull
Any drunken halfwit with a blade can murder an unsuspecting person. There’s no sport, no challenge, no mystery, no tension. Bhaal rejoices in the delicious lead up to murder almost as much as the act itself. While Bhaal takes notice of all murders, he does not offer favor to any normal murderer.
Those who wish to become something more than a servant of Bhaal must walk a different, far more dangerous path.
Deity – Leira, Goddess of Illusion (CN, Trickery)
Cult Name – Nal’s Hand
Symbol – An eye with lashes looking to the right (or looking to the left if they drew it upside down)
Worship is a strange and subjective act. Loviatar seeks praise in pain. Bhaal feels his follower’s devotion through acts of murder. Tyr demands justice. But pain, murder, and justice only affect a small group of people with each act. Nal, the leader of Nal’s Hand, believes the worshiping of Leira, the goddess of illusion, should be a far grander and more public affair. Nal and her followers do not concern themselves with what is good or evil.
This post is part of a related thread: Player Knowledge VS Character Knowledge
Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.
Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”
Literally any humanoid that can change into something else. Shapeshifters, changlings, were-critters (wolves, cats, bears, salmons, roaches, whatever), vampires, incu/succubus etc. The ability to change into something else is ridiculously enjoyable. #DnDecember
Incubus/succubus from Savage Species (same rules & abilities for both).
Want a powerful natural attack? You got it.
How about charm monster at will? Sure, why not.
Alternate form? Just throw that on there.
Perfect flight? Why stop now? Add it.
Mad stat bonuses? I thought you’d never ask.
Want a 1/10 chance of summoning a balor once per day? Have it! (BTW, the demon is not under any obligation to aid the creature that summoned it. But it’s still fun to try and convince them to).
Wanna play an incubus or succubus as a player? You can! It’s a total of 12 racial levels, and you get 6d8 hit dice, 8+int skills every other level, +9 natural armor, acid, fire, and cold resistance, electricity immunity, spell resistance, bonus feats, the ability to speak any language (tongues), and a few more things I didn’t bother to write down? Who would turn that down?
See spryte from favorite day 1. How can you not love the ability to play a balanced, size tiny fairy?!?!
This is an easy tie. I can’t choose one over the other.
Brainstealer dragon. Take a dragon, make them also a mind flayer. Epic, massive, brilliant, and a devastating NPC or villain.
Draco Lich. Take a dragon, make them also a fully decked out lich. How is that not the most intimidating dragon in the multiverse?
The power and roleplay possibilities with those two dragons are seemingly limitless. Also, they look badass.
While I try not to use them too often, vampires are easily one of my favorite creatures to throw my PCs against. They can have complex morals and motivations. They could still run on a draconian law or mentality that they refuse to release. They could be privy some secrets that influences their decisions, giving them insight that makes their seemingly wrong decisions gray. They can use clever lies or honeyed-truthful words to sway others into a decision. They can also be feral- either switching from civil to monster in a flash or always being that instinct-driven beast.
The versatility and their easily hidden but still complex motives make vampires my favorite creature in DnD. This can also apply to many creatures that share a vicious but mindful duality, creatures such as mind flayers, beholders, and driders.
(also they can be a player race, which adds to their potential complexities and fun)