Cult: Bhaal’s Gentry, a friendly death cult on behalf of Bhaal, the God of Murder

Deity – Bhaal, God of Murder (NE, Death)

Cult Name – Bhaal’s Gentry

Symbol – A skull with the hilt of a dagger below its mouth and the tip piercing the top of the skull

Any drunken halfwit with a blade can murder an unsuspecting person. There’s no sport, no challenge, no mystery, no tension. Bhaal rejoices in the delicious lead up to murder almost as much as the act itself. While Bhaal takes notice of all murders, he does not offer favor to any normal murderer.

Those who wish to become something more than a servant of Bhaal must walk a different, far more dangerous path.

Continue reading “Cult: Bhaal’s Gentry, a friendly death cult on behalf of Bhaal, the God of Murder”

Steal My Idea: Cult: Nal’s Hand, on behalf of Neira, Goddess of Illusion (CN, Trickery)

For more on the Gollicking’s cult series, check out Bhaal’s Gentry, Hum Alshirih and u/Mimir-ion‘s cults: The Unanchored,The Order of the White Rose, The Chicanery and The Harvesters

Deity – Leira, Goddess of Illusion (CN, Trickery)

Cult Name – Nal’s Hand

Symbol – An eye with lashes looking to the right (or looking to the left if they drew it upside down)

Worship is a strange and subjective act. Loviatar seeks praise in pain. Bhaal feels his follower’s devotion through acts of murder. Tyr demands justice. But pain, murder, and justice only affect a small group of people with each act. Nal, the leader of Nal’s Hand, believes the worshiping of Leira, the goddess of illusion, should be a far grander and more public affair. Nal and her followers do not concern themselves with what is good or evil.

Continue reading “Steal My Idea: Cult: Nal’s Hand, on behalf of Neira, Goddess of Illusion (CN, Trickery)”

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

#DnDecember 11: Favorite Humanoid

Literally any humanoid that can change into something else. Shapeshifters, changlings, were-critters (wolves, cats, bears, salmons, roaches, whatever), vampires, incu/succubus etc. The ability to change into something else is ridiculously enjoyable. #DnDecember

#DnDecember 10: Favorite Demonic/Celestial creature

Incubus/succubus from Savage Species (same rules & abilities for both).

Want a powerful natural attack? You got it.

How about charm monster at will? Sure, why not.

Alternate form? Just throw that on there.

Perfect flight? Why stop now? Add it.

Mad stat bonuses? I thought you’d never ask.

Want a 1/10 chance of summoning a balor once per day? Have it! (BTW, the demon is not under any obligation to aid the creature that summoned it. But it’s still fun to try and convince them to).

Wanna play an incubus or succubus as a player? You can! It’s a total of 12 racial levels, and you get 6d8 hit dice, 8+int skills every other level, +9 natural armor, acid, fire, and cold resistance, electricity immunity, spell resistance, bonus feats, the ability to speak any language (tongues), and a few more things I didn’t bother to write down? Who would turn that down?

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