Steal [Our] [MASSIVE] Idea: The Museum of All Things – A Location to Steal

We went a bit nuts and made a massive extra-planar environment called The Museum of All Things. It’s a bit SCP, a bit The Library, and a whole lot of fun. It’s got hundreds of item, a rich history, and more. It was a big collaborative effort from:

/u/PaganUnicorn

/u/Mimir-ion

/u/DeathMcGunz

/u/famoushippopotamus

/u/zweefer

/u/PaddyWagon123

/u/DwizKhalifa

/u/RexiconJesse

Check it out. Also, here’s the original Reddit post.

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

Cult: Bhaal’s Gentry, a friendly death cult on behalf of Bhaal, the God of Murder

Deity – Bhaal, God of Murder (NE, Death)

Cult Name – Bhaal’s Gentry

Symbol – A skull with the hilt of a dagger below its mouth and the tip piercing the top of the skull

Any drunken halfwit with a blade can murder an unsuspecting person. There’s no sport, no challenge, no mystery, no tension. Bhaal rejoices in the delicious lead up to murder almost as much as the act itself. While Bhaal takes notice of all murders, he does not offer favor to any normal murderer.

Those who wish to become something more than a servant of Bhaal must walk a different, far more dangerous path.

Continue reading “Cult: Bhaal’s Gentry, a friendly death cult on behalf of Bhaal, the God of Murder”

Steal My Idea: Cult: Nal’s Hand, on behalf of Neira, Goddess of Illusion (CN, Trickery)

For more on the Gollicking’s cult series, check out Bhaal’s Gentry, Hum Alshirih and u/Mimir-ion‘s cults: The Unanchored,The Order of the White Rose, The Chicanery and The Harvesters

Deity – Leira, Goddess of Illusion (CN, Trickery)

Cult Name – Nal’s Hand

Symbol – An eye with lashes looking to the right (or looking to the left if they drew it upside down)

Worship is a strange and subjective act. Loviatar seeks praise in pain. Bhaal feels his follower’s devotion through acts of murder. Tyr demands justice. But pain, murder, and justice only affect a small group of people with each act. Nal, the leader of Nal’s Hand, believes the worshiping of Leira, the goddess of illusion, should be a far grander and more public affair. Nal and her followers do not concern themselves with what is good or evil.

Continue reading “Steal My Idea: Cult: Nal’s Hand, on behalf of Neira, Goddess of Illusion (CN, Trickery)”

Steal My Idea: Creativity Through Limitations

Limitation cultivates creativity. You can find different quotes like that from loads of sources regarding everything from business to art. It can also work for RPG parties. By placing some limitations on the party before character creation, you can all experience something different and fun. You can do this for a regular length campaign, or if you’re not sure how the group will react, you can try it as a campaign with a set length (perhaps 4-8 games). And if they like it, you can keep going.

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Steal My Idea: Making Tension High

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[Image courtesy of Pixabay.com]

Raising tension in an RPG is a unique and often difficult task. Pacing can make or break tension and the cycle of tension and release (Here’s a video explaining the cycle of tension and release if you are unfamiliar with it). Keeping players and yourself riding that wave can be difficult, but it is also rewarding when you pull it off. Here are some tips I’ve discovered and used over the years to help raise tension when you want to.

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Steal My Idea: Side Quest: The Ring of Exponential Value

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[Picture courtesy of Pixabay.com]
Totally unrelated to anything going on in my life right now (feel free to read that in a sarcastic tone), I thought I’d make this Steal My Idea about fun and interesting side quests you can insert into your game. You can use these quests as missions that tie into your story, related but not critical to the main story quests for your players, or as fillers so your players can have fun because you didn’t have enough time write up a full adventure.

Continue reading “Steal My Idea: Side Quest: The Ring of Exponential Value”

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