A silly conversation of “How would religion change if all of the gods were in an airplane instead of a plane” turned into an actual ideas and explanations for everything from good luck to the gods not listening to how conflicting religions coexist.
People are a mix of accepting and rejecting parts of their environment as well as how they view and wish to view themselves. For elves, so much of what they’re known for is societal: elitists, elegant, proper. Those are things you learn as you develop, not things you start life with. Continue reading “One Page Lore: Elves”
From classics to new ideas, we members of the Gollicking crafted fifty plot hooks tailored to fit the monk (or similarly styled character) in your party.
Races in RPGs are often built as one note stereotypes and players get to either play into that or be the exception. Continue reading “One Page Lore: Quericu”
A conversation about people making boring dragons and dragon encounters derailed into making engaging and original dragons and locations for players to encounter. Continue reading “Dragons Be Here!”
In the past, I struggled with how to use halflings in games, since most of there traits as a people are societal or personal. Continue reading “One Page Lore: Halflings”
Shout out to Monte Cook’s Arcana Evolved for showing me how fun it is to play a size tiny person who can fly. Continue reading “One Page Lore: Fairies”
This is the first post of a series fleshing out playable folk for fantasy tabletop RPGs that purposefully removes associated stereotypes and social limitations while grounding them in unique traits… And does it in one page each. Continue reading “One Page Lore: Dwarves”
Our quest to make some sort of absurd roll table of hooks continues, and this time we’re taking it to the ocean. Continue reading “50 Fantasy Plot Hooks for Ocean Adventures”