Steal [Our] Idea: Cats are too cute to be mundane

 

 

Fellow Gollicking pal and Reddit user /u/DeathMcGunz edited more “mundane” creature entries for the new type of monster manual. The Gollicking did birds last time, and this time, we did cats! Everything from tabby’s to Cheetahs.

You can see all of the cat posts over on r/dndbehindthescreen. If you want the mechanical/extended versions of the ones I created, here they are:

Exotic Shorthair

Flat-faced and fluffy, exotic shorthairs have a unique cuteness that draws admiration, especially from those who love animals. Exotic shorthairs are like a constant charm spell. They manipulate people with their sly voices and patient movements. Their typical modus operandi is to make kids do things they shouldn’t, but they’ve been known to control their “owners”, even those in high ranking positions.

Full: Exotic shorthairs can cast Charm Person as a first level spell at will, attempting to force anyone within 30 ft to notice and adore them. The DC is 10 but is increased by 5 if the affected person is proficient with the handle animal skill. Anyone with an expressed love for cats rolls with disadvantage.

 

Cheshire Cat

Continue reading “Steal [Our] Idea: Cats are too cute to be mundane”

Steal (Our) Idea: Nightmares and Other Uncommon Steeds (and How to Tame Them)

As I mentioned before, I joined a Discord server with some other people who create RPG content. We’ve been doing projects together, and this is one of them!

While we all worked on it together, here are the specifics of what I did:

I wrote Platinumare and how to tame Nox, Night Hag, and Xuxh’itra. I also cataloged them and made edits and clarifications. Give them a look!

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A good buildup to a plot-related- yet groan-inducing- pun

Deep in an unmapped portion of the forest, you see a shallow river. Surging purple and blue psychic energy runs through it. In the brilliant light, glimpses of events from the past constantly emerge and vanish in an instant. Images of mighty warriors in their greatest moments. Emperors seizing a foreign throne. Two life-long lovers locking eyes for the first time. All of history itself twists and surges through the shimmering, magical energy.

When you reach down and touch it, the energy parts around your fingers. It is cool to the touch. The images become clearer and last longer. They are no longer fragments of a moment, but rather an event played in the theater of your mind’s eye.

From the energy, a voice within the magic speaks directly into your mind. “Welcome to the History Channel.”

^_^

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading “Steal My Idea: Dealing with Character Knowledge VS Player Knowledge”

#DnDecember 6: A moment of despair

I’m a size tiny sprite witch.
Our party is in the fifth straight hour of battling cultists in a dungeon.
I’m low on spells.
Enemy mage casts a spell.
I roll spellcraft and recognize what the spell is. It will make ice spikes rise from the ground and impale all creatures in its radius.
Myself and our damage tank (Ji-Gon) are within the spell’s radius. We’re both dangerously low on hit points.
I knew the spell required a reflex save. Take no damage on save. Full damage on failure.
I spend a hero point to act out of turn, interrupting the mage’s action for one action of my own.
I need to get us both out of the spell’s radius. I’m a 12-inch tall sprite. Ji-Gon is a size large giant in full armor. I can’t dive tackle him and get us both out.
My reflex save is better than his.
I spend my action and cast a telekinesis spell, pushing him out of the spell’s area of effect.
The spell goes off.
I grit my teeth and roll my reflex save.
I have decent saves but bonuses for my size and high dex.
I roll a 3.
That’s not good enough.
A pillar of spike impales me, pinning me to the ceiling of the cave.
Massive damage, around 20 points into the negatives.
RIP.
Ji-Gon lived, slaying that mage a few turns later.
The other mage used spell slots each day to preserve my body so they could bury me at home after they completed the quest.
It was a beautiful death. It was a sad death. It was an epic moment in the story.

#DnDecember 5: A moment of triumph

The BBEV (big bad evil villain) stands before me, one other player, and an NPC ally. All of the other players had a way to escape/hide/avoid this confrontation.

My PC friend and I decided to try and negotiate with the BBEV instead.

As one might expect, the negotiations don’t go well. He is out sass’d, but we are out classed.

The BBEV ends negotiations by one shotting our NPC friend who is well-established as being far more powerful than any of us.

PC pal decides he should attack. I disagree, saying I never liked that NPC anyway, and we could still solve this diplomatically if we don’t antagonize the antagonist.

PC pal attacks the BBEV.

BBEV turns and attacks/one shots my PC pal.

RIP PC pal.

During the attack, I roll stealth, saying I slip out the door, get in our car, and floor it.

GM “He is very powerful. His notice skill is extremely high. Are you sure you don’t want to try something else?”

Me “I love that car. Me and her are getting out of here and driving into the sunrise together.”

GM shrugs.

We both roll.

BBEV botches roll. Adding bonuses, it’s still a high number.

I roll high. With my marginal bonuses, I just cross the threshold.

I drive my Studebaker to safety, living to eventually fight the BBEV another day.

My character in that game ran on luck, distractions, and motivating other people. He was a blast and a half to play, and every “this should kill me” situation he survived just made him more fun. And he did survive the whole campaign. He was one of only two characters who started the campaign and survived it.

 

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