Inn a Pinch: Three Unique Taverns When You’re in Need – Steal My Idea

It could happen for any number of reasons. The party wants to take a day off. They decide it’s better to leave in the morning. Someone gets completely sloshed and has to sleep it off.

Whatever the reason, your left there sweating behind your DM screen because the party want to spend a fun evening in, and you need to provide an interesting location for them.

So when that happens, here’s three taverns you can use in a pinch. Continue reading “Inn a Pinch: Three Unique Taverns When You’re in Need – Steal My Idea”

Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)

Game Master (GM): The flames of the torch dim. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. All humans can only see 5 feet in front of them. So what do you say the one member of the party who has the ability to clearly see in the dark? Continue reading “Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)”

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

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