Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU

International Tabletop Day is this Saturday! Celebrate by running a game of Dungeons and Dragons 5e for friends and/or strangers. Don’t have a one shot adventure at the ready? STEAL THIS ONE.

This adventure is built for around 4 characters at level 4. I designed it so you can easily tweak the difficulty if you have more players. If you have 3 players, you could bump the player’s levels up to 5 to keep it from being too much of a challenge. Or tweak it on the fly if you dare.

This is totally free for you! I hope you enjoy it, and I hope it impresses someone at a game company so they’re hire me. I’m currently looking for a job designing board games and/or RPGs, so if you got any connections, I love you forever if you share.

ENJOY!!!!!!!!!! And happy Tabletop Day!


It you want a PDF of this adventure, get it here: Distant Screams – A DnD 5e Adventure by Jesse Galena


–This D&D 5e adventure was written and designed by Jesse Galena, and it is free for anyone to use. I am seeking employment as a developer for board games and RPGs. If you have any connections and you don’t think my work is trash, please pass it along or contact me. You can contact me on Twitter: @RexiconJesse, Reddit: u/RexiconJesse, or email: jessegalena[at]gmail.com.

For loads more RPG material, check out Steal My Idea on my website: https://rexiconjesse.wordpress.com/

Thank you, enjoy, and happy International Tabletop Day–

Continue reading “Steal My Idea: Tabletop Day D&D 5e 10 Page Adventure FOR YOU”

Steal My Cult: Hum Alshirih, on behalf of the God of Wizards

 

For more on the Gollicking’s cult series, check out The Order of the White Rose and The Harvesters by u/Mimir-ion

Deity – Azuth, God of Wizards (LN, Knowledge)

Cult NameHum Alshirih (hum ah-l-sh-ah-re)

SymbolA swirling length of hair with flames behind it

“Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth.

Azuth, the Lord of Spellcraft. The First Magister. Hand of Sorcery. His many names all contain the most common words for magic, truly making him inseparable from the craft itself. And that union of magic and the self is what Hum Alshirih strive to replicate. Most mages see magic as a tool. They can learn spells that aid them in some fashion. For Hum Alshirih, they wish to become magic.

Many people view Azuth’s religion as tradition-bound. So does the Hum Alshirih. Magic is about expanding, changing, evolving, and growing. No spell, no idea, no person cannot be made better with additional work. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being.

Continue reading “Steal My Cult: Hum Alshirih, on behalf of the God of Wizards”

Steal [Our] Idea: Cats are too cute to be mundane

 

 

Fellow Gollicking pal and Reddit user /u/DeathMcGunz edited more “mundane” creature entries for the new type of monster manual. The Gollicking did birds last time, and this time, we did cats! Everything from tabby’s to Cheetahs.

You can see all of the cat posts over on r/dndbehindthescreen. If you want the mechanical/extended versions of the ones I created, here they are:

Exotic Shorthair

Flat-faced and fluffy, exotic shorthairs have a unique cuteness that draws admiration, especially from those who love animals. Exotic shorthairs are like a constant charm spell. They manipulate people with their sly voices and patient movements. Their typical modus operandi is to make kids do things they shouldn’t, but they’ve been known to control their “owners”, even those in high ranking positions.

Full: Exotic shorthairs can cast Charm Person as a first level spell at will, attempting to force anyone within 30 ft to notice and adore them. The DC is 10 but is increased by 5 if the affected person is proficient with the handle animal skill. Anyone with an expressed love for cats rolls with disadvantage.

 

Cheshire Cat

Continue reading “Steal [Our] Idea: Cats are too cute to be mundane”

Steal [Our] Idea: Birds – A New Type of Monster Manual

The Gollicking swoops in again! We’re doing an ongoing project where we take mundane animals and give them minor qualities that make them special. Not quite monster manual entries, but something that gives them a fun edge.

We started with birds, and you can find all of them here.

While you should check them all out, I specifically wrote the entries for crows, hummingbirds, geese, and seagulls. Editing was done by the poster and awesome user u/DeathMcGunz.

 

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

 

Full entries available if you click to continue reading!

Continue reading “Steal [Our] Idea: Birds – A New Type of Monster Manual”

Steal (Our) Idea: Arcane Weather

When magic is a part of the world, nature can get strange…

The Gollicking bashed our heads together and came up with a list of 50 random weather effects that have an arcane twist. If you want something unpredictable for your players to experience, give it a roll and have an effect occur.

Check out the whole post, but specifically, I did these:

Storm of Time: Storm rolls in, and in a flash, recreates the conditions the area was in six months before (snow covered, drenched in rain, drought, etc)

The Dracolich’s Wake – Rain possessing a sickly green glow falls from swift moving clouds. The necrotic rain will cause corpses struck by the rain to become animate zombies for 1d4 hours.

Hail of Lost Memories – Hail that takes 1 second of memories every time it strikes a person’s head. The hail ball retains the memories. If the person eats the hail, they will regain the memory. If the hail melts into the soil,it will cause a flower to grow there. Roses with larger thorns grow from bad memories, dandelions grow from neutral memories, lotus orchids grow from pleasant memories. Creatures with a 2 or less intelligence are unaffected.

Hurricane Wall – Hurricane that pulls water up from the ocean, making a circular, moving dome of high-speed churning water. Dissipates after being moving inland for 1d4 miles.

Mist of Misplacement – Arcane spellcasters have all of their spells randomly switched. All divine spellcasters lose special spells related to their god and gain the special spells related to their god’s natural opposite. Spells return to normal when they can arrange their spells again.

Uplifitng Sand – A sand storm so thick people can walk on it. Everyone moves as if they have cast levitate on themselves. Low visibility in the storm. CON save or be blind until treated. Goggles ignore the Con save.

Butler’s Day Off – Magical cloud gives everyone touched by rain an Unseen Servant for 1 hour

 

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)

Game Master (GM): The flames of the torch dim. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. All humans can only see 5 feet in front of them. So what do you say the one member of the party who has the ability to clearly see in the dark? Continue reading “Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)”

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading “Steal My Idea: Dealing with Character Knowledge VS Player Knowledge”

Steal My Idea: GM Resource Update

A while back, I posted a list of GM resources. Earlier today, I updated it with some new content, something I’ll be doing whenever I find a resource worth adding.

This time, it was a resource dump from a fellow Reddit user on r/DnDBehindtheScreen (which if you’re not a part of, join).

The dump has loads resources, but my favorite upon first glance was http://www.lordbyng.net/inspiration/. It’s random generator that produces items (weapons, armor, or trinkets) that are magical but less powerful than a +1 item. You can choose if the items should have 1 or 2 magical properties, both of them very minor. Some of the effects are more powerful but only work a few times.

For example: Continue reading “Steal My Idea: GM Resource Update”

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