Another All Dice Table from u/DougTheDragonborn and myself. This one offering a unique encounter with a beast. And all you need is 6 dice. And as Doug put it, it has 460,800 different possibilities.
Continue reading “Unique Beast Encounters | An All Dice Table”Dragons Be Here!
A conversation about people making boring dragons and dragon encounters derailed into making engaging and original dragons and locations for players to encounter. Continue reading “Dragons Be Here!”
Steal My Idea: Swamp of Amalgamation [Encounter]
The party crosses a swamp deep in the woods. A collection of two types of carnivores and three types of herbivores drink from the swamp and wander around without fearing or eyeing one another. The creatures can be anything that fit the setting and challenge rating of the players. I’m going to use dinosaurs as my example creatures. Continue reading “Steal My Idea: Swamp of Amalgamation [Encounter]”
Steal My Idea: The Gentlemen Thieves Encounter
A backer on Patreon asked for an encounter based around the idea of gentlemen thieves. As promised, here is an encounter for everyone to steal where a group of thieves tries to be as gentlemanly as possible. Continue reading “Steal My Idea: The Gentlemen Thieves Encounter”
Steal My Idea: Making Tension High
[Image courtesy of Pixabay.com]
Raising tension in an RPG is a unique and often difficult task. Pacing can make or break tension and the cycle of tension and release (Here’s a video explaining the cycle of tension and release if you are unfamiliar with it). Keeping players and yourself riding that wave can be difficult, but it is also rewarding when you pull it off. Here are some tips I’ve discovered and used over the years to help raise tension when you want to.
Steal My Idea: Side Quest: One Missing, Five Found
Steal My Idea: Side Quest: The Ring of Exponential Value
Continue reading “Steal My Idea: Side Quest: The Ring of Exponential Value”
Steal My Idea: Two Encounters and a Trap Your Players Won’t See Coming
I’m not including stats for these traps and encounters. They are ideas you can use in basically any system and any level, so shape them according to your group.
Continue reading “Steal My Idea: Two Encounters and a Trap Your Players Won’t See Coming”
Steal My Idea: Keeping Combat Interesting
Chibi Ninja Image courtesy of Pixabay.com
I love swinging scythes, utilizing superpowers, and crashing spaceships as much as the next player. Combat in RPGs can be thrilling and very fulfilling. However, when round after round results in the same “attack, get attacked, attack, etc” combination, it can get a bit stale. Continue reading “Steal My Idea: Keeping Combat Interesting”
Steal My Idea: Occam’s Razor and Arkham’s Razor (Part One)
I created two incredibly powerful weapons for the story of one of my campaigns to revolve around.
The first weapon was Occam’s Razor. It was a wickedly sharp sword, and the legend said the wielder could bend reality to her will (twice a day), so long as what she wished to happen made logical sense and didn’t require too many assumptions. If a character wanted to go somewhere, she could hold Occam’s Razor and explain how she could get a ride. She couldn’t say “I wish a helicopter would come down from the sky and pick us up” but the character could say “That nice nun with the twin pistols who drives the church van (an established NPC in that campaign) lives around here. It would make sense if we saw her driving by.” Continue reading “Steal My Idea: Occam’s Razor and Arkham’s Razor (Part One)”