Steal [Our] Idea – The Red Sky Hydra: The Living Ship for GMs Who Like a Role-Playing Challenge

Thanks to fellow Gollicking members u/Paddywagon for writing Flannibal the Cannibal, and u/DwizKhalifa for writing Dirty Jones.In the city of Valtarin, a curse caused the residents to become animate objects. While everyone else was trapped within the city limits, the guards and prisoners in the dungeon near the edge of the ocean experienced a different fate. Rather than becoming separate objects, they all became different parts of the same ship. They alone have the ability to escape the bounds of the curse, allowing them to sail the high seas… when they can coordinate long enough to do so.The Red Sky Hydra is a two-mast merchant ship equipped with a dozen cannons. It’s figurehead is an eleven-headed hydra, and it’s serpentine body stretches down the length of the ship on both sides.

Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)

Game Master (GM): The flames of the torch dim. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. All humans can only see 5 feet in front of them. So what do you say the one member of the party who has the ability to clearly see in the dark? Continue reading “Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)”

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