Inn a Pinch: Three Unique Taverns When You’re in Need – Steal My Idea

It could happen for any number of reasons. The party wants to take a day off. They decide it’s better to leave in the morning. Someone gets completely sloshed and has to sleep it off.

Whatever the reason, your left there sweating behind your DM screen because the party want to spend a fun evening in, and you need to provide an interesting location for them.

So when that happens, here’s three taverns you can use in a pinch. Continue reading “Inn a Pinch: Three Unique Taverns When You’re in Need – Steal My Idea”

Steal [Our] Idea: WHAT THE FUCK IS MY RIDICULOUS MAGICAL ITEM GENERATOR

How would you like to be the owner of this

  • FINE CODPIECE THAT VIBRATES SLIGHTLY WHENEVER THE MOON IS DIRECTLY ABOVE IT
  • INFUSED BULLS EYE LANTERN THAT CHANGES YOUR GENDER WHENEVER YOU MAKE A PUN
  • INDESTRUCTIBLE PENDANT THAT TELEPORTS THE PERSON USING IT WHENEVER YOU LIGHT IT ON FIRE
  • WAXY LANDSHARK HIDE THAT MAKES YOU THINK DIRTY THOUGHTS WHENEVER UNDEAD ARE CLOSE
  • PIXIE-CRAFTED CHARIOT THAT SCOLDS YOU WITH YOUR MOTHER’S VOICE WHENEVER YOU GET BUZZED

With The Gollicking’s own WHAT THE FUCK IS MY RIDICULOUS MAGICAL ITEM GENERATOR, you could have it! Or one of thousands of other items because we made a lot of possibilities that all smash together t make something glorious (and sometimes cursed)! Any time you need a magical item (weapon, tool, clothing, loot, etc.) just check out the generator!

This was highly influenced by whothefuckismydndcharacter.com, and if you don’t already know about it, check it out. It’s an amazing quick and humorous character creator for PCs and NPCs.

The team behind our generator is:

 

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

Steal [Our] Idea – The Red Sky Hydra: The Living Ship for GMs Who Like a Role-Playing Challenge

Thanks to fellow Gollicking members u/Paddywagon for writing Flannibal the Cannibal, and u/DwizKhalifa for writing Dirty Jones.In the city of Valtarin, a curse caused the residents to become animate objects. While everyone else was trapped within the city limits, the guards and prisoners in the dungeon near the edge of the ocean experienced a different fate. Rather than becoming separate objects, they all became different parts of the same ship. They alone have the ability to escape the bounds of the curse, allowing them to sail the high seas… when they can coordinate long enough to do so.The Red Sky Hydra is a two-mast merchant ship equipped with a dozen cannons. It’s figurehead is an eleven-headed hydra, and it’s serpentine body stretches down the length of the ship on both sides.

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading “Steal My Idea: Dealing with Character Knowledge VS Player Knowledge”

Steal My Idea: Creativity Through Limitations

Limitation cultivates creativity. You can find different quotes like that from loads of sources regarding everything from business to art. It can also work for RPG parties. By placing some limitations on the party before character creation, you can all experience something different and fun. You can do this for a regular length campaign, or if you’re not sure how the group will react, you can try it as a campaign with a set length (perhaps 4-8 games). And if they like it, you can keep going.

Continue reading “Steal My Idea: Creativity Through Limitations”

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