Continue reading “Steal My Idea: Side Quest: The Ring of Exponential Value”
Steal My Idea: Two Encounters and a Trap Your Players Won’t See Coming
I’m not including stats for these traps and encounters. They are ideas you can use in basically any system and any level, so shape them according to your group.
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Steal My Idea: Too Much Table Talk? Ideas to Encourage Role-Playing and Staying in Character
Steal My Idea: How to Successfully Poison Your Players
Poison rules in D&D 3.X are a bit weird, but also kind of cool. If a poisoningattack (a scorpion’s stinger, a poisoned-coated sword, etc.) beats a creature’s or character’s AC, they have to make a fort save against the poison. If they succeed, they are immune to that kind of poison for twenty-four hours. That’s kind of boss when you think about it, and it makes your character seem like a total badass. Continue reading “Steal My Idea: How to Successfully Poison Your Players”