As a game master, a lot of weight rests on your shoulders. You need to preplan some stories and events to give life and motivation to the world. That world needs to feel larger than the players but also needs to feel accessible. You have to have interesting and fun events happen, both expected and unexpected. You have to be able to improvise or completely alter your plans if the players do something fair but unpredictable. But if you have too little planned or have no story with your events, everything can lose its gravity and feel unfulfilling. Plus you have to come up with names for NPCs, taverns, towns, guilds, groups, religions and maybe even monsters and deities.
I was surprised by how incredibly well this wizard school one-shot worked, I had to share it. You can manipulate the setup to work for any game you have with magic. It can easily be a trial in a dungeon or a competition among different parties. Any way you serve it, I hope you have as much fun with it as we did.
Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.
Generating options as both the player and GM…
I’ve offered ways to encourage roleplaying before, but because it enhances a game so much, I want to expand on it even further. So here are some more ways to instigate character (and player) interaction and roleplaying. These strategies help cultivate an atmosphere that’s about the collective storytelling experience and character growth.
The party crosses a swamp deep in the woods. A collection of two types of carnivores and three types of herbivores drink from the swamp and wander around without fearing or eyeing one another. The creatures can be anything that fit the setting and challenge rating of the players. I’m going to use dinosaurs as my example creatures. Continue reading “Steal My Idea: Swamp of Amalgamation [Encounter]”
This is as much one method I use to keep from railroading players for others to use as it is an invitation for you to share your favorite methods with me and others. Finding the balance between planning an adventure and letting the players influence or change the outcome is a difficult task for any GM. While there are many ways to do it, here’s one I’ve used that works well.
Have a specific goal but get there in broad strokes. Continue reading “Steal My Idea: How Do You Keep from Railroading Players?”
A while back, I made an item called The Helmet of the Witch-Knight Vincal. It’s a helmet containing the memories of its deceased owner and continually teaches the new wearer random spells so long as they do not take it off. Someone requested I make a full set for Witch-Knight Vincal, and I am happy to comply. Her full set includes three items beyond the helmet, and I’ll be doing a new one with each post. Continue reading “Steal My Idea: Witch-Knight Vincal’s Locking Gauntlets”
I love non-magical items and weapons that are more involved, interesting, functional, or useful than a typical item of the same type. There are a lot of cultures, religions, and people in RPG settings that willingly avoid using magical items for a variety of reasons. There are also those who just can’t afford magical items and have to make something that gives them an edge without using magic. And then there are people who want to use non-standard items and eventually enchant them to make them even more powerful. For those looking for unique weapons, here’s three you can steal. Continue reading “Steal My Idea: 3 Non-Magical Items Worth Having”
I was on an item creation kick. Reap the benefits of it by adding these unique items as loot or rare drops for players, or ask your GM to include them if they strike your fancy. Continue reading “Steal My Idea: 5 More Items to Steal”
Items and weapons are one of my favorite things to discover. Even items or weapons that use a spell effect or something already established in the system are more fun when you put an interesting spin on them. You can use them for loot, villains’ items, or things to add something unexpected. These are far less complicated and easier to slip into your game than The Ring of Exponential Value or The Rings of the Two Best Friends. Continue reading “Steal My Idea: 6 Unique Items to Pepper into Your Game (or to Ask Your GM for)”