Races in RPGs are often built as one note stereotypes and players get to either play into that or be the exception. Continue reading “One Page Lore: Quericu”
In the past, I struggled with how to use halflings in games, since most of there traits as a people are societal or personal. Continue reading “One Page Lore: Halflings”
Shout out to Monte Cook’s Arcana Evolved for showing me how fun it is to play a size tiny person who can fly. Continue reading “One Page Lore: Fairies”
I’ve been catching up on Legends of Tomorrow, and there’s something that show does incredibly well that needs to happen more often in RPGs: Teamwork. Continue reading “Being a Better Team Player”
Want a new domain for clerics, complete with a a full suite of unique channel divinity abilities and a domain-flavored replacement for Turn Undead and Destroy Undead? Check out the LEGEND domain!
Available on: PC
If you’re looking for a new spin on a football game, allow me to turn your attention to a game you might not have tried: a turn-based strategy football hybrid called Blood Bowl. Continue reading “Late to the Party: Bloodbowl Legendary Edition”
Price I Paid: $4.00
Available On: PC (Reviewed), PlayStation 3, Xbox 360.
It’s a humbling experience when I start raving about something only to change my tune before it’s over. It’s the same feeling I suspect new parents have after two months of insufficient sleep from a crying newborn. Understandably, you might think that you know what I’m going to say about Kingdoms of Amalur: Reckoning and stop reading now, but don’t. It’s not because I get paid when you click to read the full review (because I don’t get paid anything for this), but because there was so much the game did right. Despite my wavering feelings for it after twenty-some hours, you may find it to your liking. Continue reading “Late to the Party: Kingdoms of Amalur: Reckoning”
While Vincal used most of her magic offensively, she had a few tricks when it came to defense. The intricate, overlapping plates of her armor looked strong and sturdy, convincing most observers that harming her with a strike would be a difficult task. The key to her armor, however, was not its thickness or masterfully crafted design; it was how it manipulated her spells to keep her alive. Each plate is enchanted to tune them to the soul of the user. Continue reading “Steal My Idea: Witch-Knight Vincal’s Armor: Soul Spinner”
Reviewed on: PC (Steam)
I’m a huge Dark Souls fan. It is easily one of my favorite games ever. I was immensely disappointed by Dark Souls 2. The subpar gameplay, worse than expected graphics, boring characters, and how they handled Scholar of the First Sin all left me unsatisfied and feeling used. So I had very mixed feelings about Dark Souls 3. A war of the hopefulness of what could be and bitterness of what happened last time pulled at my heart every time I thought about it. I wanted it to be good, but I wasn’t sure they could recreate the things I really loved about the first game in a way that made it seem familiar and new at the same time.
After it launched, I paid close attention to make sure there wasn’t a repeat of the events of Dark Souls 2. When Dark Souls 3 did the remarkable thing of being the same game they pitched, I broke down and got it. I bought new parts to upgrade my computer and paid full price for the game just a few weeks after launch. Continue reading “Late to the Party: Dark Souls 3”
I love non-magical items and weapons that are more involved, interesting, functional, or useful than a typical item of the same type. There are a lot of cultures, religions, and people in RPG settings that willingly avoid using magical items for a variety of reasons. There are also those who just can’t afford magical items and have to make something that gives them an edge without using magic. And then there are people who want to use non-standard items and eventually enchant them to make them even more powerful. For those looking for unique weapons, here’s three you can steal. Continue reading “Steal My Idea: 3 Non-Magical Items Worth Having”