Inn a Pinch: Three Unique Taverns When You’re in Need – Steal My Idea

It could happen for any number of reasons. The party wants to take a day off. They decide it’s better to leave in the morning. Someone gets completely sloshed and has to sleep it off.

Whatever the reason, your left there sweating behind your DM screen because the party want to spend a fun evening in, and you need to provide an interesting location for them.

So when that happens, here’s three taverns you can use in a pinch. Continue reading “Inn a Pinch: Three Unique Taverns When You’re in Need – Steal My Idea”

Steal My Cult: Hum Alshirih, on behalf of the God of Wizards

 

For more on the Gollicking’s cult series, check out The Order of the White Rose and The Harvesters by u/Mimir-ion

Deity – Azuth, God of Wizards (LN, Knowledge)

Cult NameHum Alshirih (hum ah-l-sh-ah-re)

SymbolA swirling length of hair with flames behind it

“Teach the wielding of magic and dispense learning throughout Faerûn so the use and knowledge of magic may spread.” – Azuth.

Azuth, the Lord of Spellcraft. The First Magister. Hand of Sorcery. His many names all contain the most common words for magic, truly making him inseparable from the craft itself. And that union of magic and the self is what Hum Alshirih strive to replicate. Most mages see magic as a tool. They can learn spells that aid them in some fashion. For Hum Alshirih, they wish to become magic.

Many people view Azuth’s religion as tradition-bound. So does the Hum Alshirih. Magic is about expanding, changing, evolving, and growing. No spell, no idea, no person cannot be made better with additional work. Hum Alshirih will forsake the old ideas when new ones allow them to delve deeper into making themselves into a truly magical being.

Continue reading “Steal My Cult: Hum Alshirih, on behalf of the God of Wizards”

A good buildup to a plot-related- yet groan-inducing- pun

Deep in an unmapped portion of the forest, you see a shallow river. Surging purple and blue psychic energy runs through it. In the brilliant light, glimpses of events from the past constantly emerge and vanish in an instant. Images of mighty warriors in their greatest moments. Emperors seizing a foreign throne. Two life-long lovers locking eyes for the first time. All of history itself twists and surges through the shimmering, magical energy.

When you reach down and touch it, the energy parts around your fingers. It is cool to the touch. The images become clearer and last longer. They are no longer fragments of a moment, but rather an event played in the theater of your mind’s eye.

From the energy, a voice within the magic speaks directly into your mind. “Welcome to the History Channel.”

^_^

Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)

Game Master (GM): The flames of the torch dim. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. All humans can only see 5 feet in front of them. So what do you say the one member of the party who has the ability to clearly see in the dark? Continue reading “Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)”

Steal My Idea: Dealing with Character Knowledge VS Player Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. Got it. Now that everyone can basically only see the five-foot square they are in, what do you explain to the one party member who has the ability to see clearly in the dark? Continue reading “Steal My Idea: Dealing with Character Knowledge VS Player Knowledge”

Steal My Idea: 6 Unique Items to Pepper into Your Game (or to Ask Your GM for)

Items and weapons are one of my favorite things to discover. Even items or weapons that use a spell effect or something already established in the system are more fun when you put an interesting spin on them. You can use them for loot, villains’ items, or things to add something unexpected. These are far less complicated and easier to slip into your game than The Ring of Exponential Value or The Rings of the Two Best Friends. Continue reading “Steal My Idea: 6 Unique Items to Pepper into Your Game (or to Ask Your GM for)”

Steal My Idea: Occam’s Razor and Arkham’s Razor (Part Two)

laser-sword-452474_1280
[Picture courtesy of Pixabay.com]
[Click here for part one]

While holding Occam’s Razor, one of the players accidentally said something that made logical sense:

“If there are two of these weapons, shouldn’t there be more of these insanely powerful artifacts with different, awesome powers?” This phrase accidentally created two new reality-bending weapons. I told the player that he felt some power leave the sword, but he didn’t know exactly what it did. Continue reading “Steal My Idea: Occam’s Razor and Arkham’s Razor (Part Two)”

Steal My Idea: Too Much Table Talk? Ideas to Encourage Role-Playing and Staying in Character

prince-1503345_1280
[Illustration courtesy of Pixabay.com]
Table talk (discussing what to do as players) is great, but too much of it can squash a good campaign. It’s easy to slip into using player knowledge about the mechanics or content of the material to deduce the best solution for the situation knowing things their characters would never know. Unfortunately, it cheapens the game, both for the players and the GM. It’s something I sometimes do as a player as well, so I wanted to share some methods that both players and GMs can do to help make role playing more integrated into the game itself.Recently, a friend asked me if I had any ideas to help encourage or reward role-playing, so I wanted to share it with everyone. Continue reading “Steal My Idea: Too Much Table Talk? Ideas to Encourage Role-Playing and Staying in Character”

Blog at WordPress.com.

Up ↑