A good buildup to a plot-related- yet groan-inducing- pun

Deep in an unmapped portion of the forest, you see a shallow river. Surging purple and blue psychic energy runs through it. In the brilliant light, glimpses of events from the past constantly emerge and vanish in an instant. Images of mighty warriors in their greatest moments. Emperors seizing a foreign throne. Two life-long lovers locking eyes for the first time. All of history itself twists and surges through the shimmering, magical energy.

When you reach down and touch it, the energy parts around your fingers. It is cool to the touch. The images become clearer and last longer. They are no longer fragments of a moment, but rather an event played in the theater of your mind’s eye.

From the energy, a voice within the magic speaks directly into your mind. “Welcome to the History Channel.”

^_^

Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)

Game Master (GM): The flames of the torch dim. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Darkness. Dungeon. Oppression. All humans can only see 5 feet in front of them. So what do you say the one member of the party who has the ability to clearly see in the dark? Continue reading “Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)”

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

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