Steal [Our] Idea: More Than Hairy Motorcycles: Horse Breeds, Personality Traits, Visual Distinctions, and How They all Matter

[Also available on PDF: HorseBreedsByTheGollicking]

Travel is a distinct part of RPGs. Often times, player’s mounts are all but forgotten in scuffles or when left at the mouth of a dungeon. We think that is a shame. Horses should be as special as magic items, having names and distinct appearances. They should almost be an NPC’s of their own, with personalities, quirks, and good and bad behaviour.

Whenever your players are looking for a new steed or pack buddy, you can follow this guide. The first step is to figure out which breeds would be for sale in the region. You can use this guide to pick a distinct breed and roll for two random traits and a distinguishing feature. Or if you find a horse in the wild, you can roll a d20 to find out which breed it is.

We have a lot of love for non-horse mounts too (war dogs, reptiles, dire chickens…) and we plan on making rules for those as well, but these are all strictly horses.

(Written by The Gollicking members: u/Mimir-ion, u/ArchRain, u/Pugilisari, and u/RexiconJesse.) Continue reading “Steal [Our] Idea: More Than Hairy Motorcycles: Horse Breeds, Personality Traits, Visual Distinctions, and How They all Matter”

Steal [Our] Idea: Cats are too cute to be mundane

 

 

Fellow Gollicking pal and Reddit user /u/DeathMcGunz edited more “mundane” creature entries for the new type of monster manual. The Gollicking did birds last time, and this time, we did cats! Everything from tabby’s to Cheetahs.

You can see all of the cat posts over on r/dndbehindthescreen. If you want the mechanical/extended versions of the ones I created, here they are:

Exotic Shorthair

Flat-faced and fluffy, exotic shorthairs have a unique cuteness that draws admiration, especially from those who love animals. Exotic shorthairs are like a constant charm spell. They manipulate people with their sly voices and patient movements. Their typical modus operandi is to make kids do things they shouldn’t, but they’ve been known to control their “owners”, even those in high ranking positions.

Full: Exotic shorthairs can cast Charm Person as a first level spell at will, attempting to force anyone within 30 ft to notice and adore them. The DC is 10 but is increased by 5 if the affected person is proficient with the handle animal skill. Anyone with an expressed love for cats rolls with disadvantage.

 

Cheshire Cat

Continue reading “Steal [Our] Idea: Cats are too cute to be mundane”

Steal [Our] Idea: Birds – A New Type of Monster Manual

The Gollicking swoops in again! We’re doing an ongoing project where we take mundane animals and give them minor qualities that make them special. Not quite monster manual entries, but something that gives them a fun edge.

We started with birds, and you can find all of them here.

While you should check them all out, I specifically wrote the entries for crows, hummingbirds, geese, and seagulls. Editing was done by the poster and awesome user u/DeathMcGunz.

 

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

 

Full entries available if you click to continue reading!

Continue reading “Steal [Our] Idea: Birds – A New Type of Monster Manual”

Steal (Our) Idea: Arcane Weather

When magic is a part of the world, nature can get strange…

The Gollicking bashed our heads together and came up with a list of 50 random weather effects that have an arcane twist. If you want something unpredictable for your players to experience, give it a roll and have an effect occur.

Check out the whole post, but specifically, I did these:

Storm of Time: Storm rolls in, and in a flash, recreates the conditions the area was in six months before (snow covered, drenched in rain, drought, etc)

The Dracolich’s Wake – Rain possessing a sickly green glow falls from swift moving clouds. The necrotic rain will cause corpses struck by the rain to become animate zombies for 1d4 hours.

Hail of Lost Memories – Hail that takes 1 second of memories every time it strikes a person’s head. The hail ball retains the memories. If the person eats the hail, they will regain the memory. If the hail melts into the soil,it will cause a flower to grow there. Roses with larger thorns grow from bad memories, dandelions grow from neutral memories, lotus orchids grow from pleasant memories. Creatures with a 2 or less intelligence are unaffected.

Hurricane Wall – Hurricane that pulls water up from the ocean, making a circular, moving dome of high-speed churning water. Dissipates after being moving inland for 1d4 miles.

Mist of Misplacement – Arcane spellcasters have all of their spells randomly switched. All divine spellcasters lose special spells related to their god and gain the special spells related to their god’s natural opposite. Spells return to normal when they can arrange their spells again.

Uplifitng Sand – A sand storm so thick people can walk on it. Everyone moves as if they have cast levitate on themselves. Low visibility in the storm. CON save or be blind until treated. Goggles ignore the Con save.

Butler’s Day Off – Magical cloud gives everyone touched by rain an Unseen Servant for 1 hour

 

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

Steal (Our) Idea: Nightmares and Other Uncommon Steeds (and How to Tame Them)

As I mentioned before, I joined a Discord server with some other people who create RPG content. We’ve been doing projects together, and this is one of them!

While we all worked on it together, here are the specifics of what I did:

I wrote Platinumare and how to tame Nox, Night Hag, and Xuxh’itra. I also cataloged them and made edits and clarifications. Give them a look!

Twitter & Instagram: @RexiconJesse

Goodreads.com/RexiconJesse

Facebook.com/RexiconJesse

Steal My Idea: Creativity Through Limitations

Limitation cultivates creativity. You can find different quotes like that from loads of sources regarding everything from business to art. It can also work for RPG parties. By placing some limitations on the party before character creation, you can all experience something different and fun. You can do this for a regular length campaign, or if you’re not sure how the group will react, you can try it as a campaign with a set length (perhaps 4-8 games). And if they like it, you can keep going.

Continue reading “Steal My Idea: Creativity Through Limitations”

Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

Continue reading “Steal My Idea: Adaptability and Dropkicking Someone Off a Horse”

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