All items made by prompts from the WTF Is My Ridiculous Magic Item Generator.
Six of us in The Gollicking posed a friendly challenge: we all choose a single item from the WTF Is My Ridiculous Magical Item Generator we split into three teams and all built a five room dungeon out of it. All three of our dungeons were themed around this item: POWERFUL GOBLIN SKULL THAT STEALS COINS WHENEVER YOU REPEAT SOMETHING SOMEONE RECENTLY SAID.
You can get all three dungeons from the Reddit post linked above. /u/PaganUnicorn and I [/u/RexiconJesse] teamed up to build a glorious 5 room dungeon about ticks and greed called The Temple of Dosh-Grub.
The text only version follows below.
Enjoy! And don’t get greedy! Continue reading “Steal [Our] Idea: The Temple of Dosh-Grub – a five room dungeon with unique treasure”
The Gollicking is at again! We went followed in r/dndbehindthescreen‘s theme of plant month and made something really great.
Get some critters and come unique items based on them!
There’s a lot of good ones, so check them all out. But here are the ones I wrote: Continue reading “Steal [Our] Idea: Monstrous Plants and the Items You Can Make from Them”
Deity – Bhaal, God of Murder (NE, Death)
Cult Name – Bhaal’s Gentry
Symbol – A skull with the hilt of a dagger below its mouth and the tip piercing the top of the skull
Any drunken halfwit with a blade can murder an unsuspecting person. There’s no sport, no challenge, no mystery, no tension. Bhaal rejoices in the delicious lead up to murder almost as much as the act itself. While Bhaal takes notice of all murders, he does not offer favor to any normal murderer.
Those who wish to become something more than a servant of Bhaal must walk a different, far more dangerous path.
Deity – Leira, Goddess of Illusion (CN, Trickery)
Cult Name – Nal’s Hand
Symbol – An eye with lashes looking to the right (or looking to the left if they drew it upside down)
Worship is a strange and subjective act. Loviatar seeks praise in pain. Bhaal feels his follower’s devotion through acts of murder. Tyr demands justice. But pain, murder, and justice only affect a small group of people with each act. Nal, the leader of Nal’s Hand, believes the worshiping of Leira, the goddess of illusion, should be a far grander and more public affair. Nal and her followers do not concern themselves with what is good or evil.
As a game master, a lot of weight rests on your shoulders. You need to preplan some stories and events to give life and motivation to the world. That world needs to feel larger than the players but also needs to feel accessible. You have to have interesting and fun events happen, both expected and unexpected. You have to be able to improvise or completely alter your plans if the players do something fair but unpredictable. But if you have too little planned or have no story with your events, everything can lose its gravity and feel unfulfilling. Plus you have to come up with names for NPCs, taverns, towns, guilds, groups, religions and maybe even monsters and deities.
I’ve been kicking around a campaign mechanic for a while, so I thought I’d document it and share it with you.
The idea is that each player character gets one useful item or ability that has a drawback or they can’t use it with too much frequency. Continue reading “Steal My Idea: Unique, Mildly Impressive Starting Abilities/Equipment for RPG Campaigns”
Danielle at The Angsty Nerd writes about social anxiety, mental health, and nerd culture. I caught up with her a few weeks ago, and she gave me a platform to write a piece I’d been thinking about for some time.
Give it a read. My hope is that it will help some people with managing their social anxiety and enjoy themselves.
The party crosses a swamp deep in the woods. A collection of two types of carnivores and three types of herbivores drink from the swamp and wander around without fearing or eyeing one another. The creatures can be anything that fit the setting and challenge rating of the players. I’m going to use dinosaurs as my example creatures. Continue reading “Steal My Idea: Swamp of Amalgamation [Encounter]”