The party crosses a swamp deep in the woods. A collection of two types of carnivores and three types of herbivores drink from the swamp and wander around without fearing or eyeing one another. The creatures can be anything that fit the setting and challenge rating of the players. I’m going to use dinosaurs as my example creatures. Continue reading “Steal My Idea: Swamp of Amalgamation [Encounter]”
I was on an item creation kick. Reap the benefits of it by adding these unique items as loot or rare drops for players, or ask your GM to include them if they strike your fancy. Continue reading “Steal My Idea: 5 More Items to Steal”
For a D&D 5e game I just started playing, I wanted to roll a cleric. The twist was I wanted my cleric to be a devout cultist who had insane ideas about the world but wasn’t trying to bring about an age of darkness or release Cthulhu upon the world. I wanted to make a fun cult that had crazy ideas but that a player could still follow with a (mostly) good character.
Undead creatures are some of my favorite. In Pathfinder and 3.x D&D, the downside is that undead tend to only have a few secondary effects, such as paralysis, energy drain (ability score damage), disease, and fear. Continue reading “Steal My Idea: 3 Alternate Effects from the Undead”
[Image courtesy of Pixabay.com]
Raising tension in an RPG is a unique and often difficult task. Pacing can make or break tension and the cycle of tension and release (Here’s a video explaining the cycle of tension and release if you are unfamiliar with it). Keeping players and yourself riding that wave can be difficult, but it is also rewarding when you pull it off. Here are some tips I’ve discovered and used over the years to help raise tension when you want to.
I usually don’t do the same kind of post twice in a row, but I brainstormed several sidequests and I wanted to get at least one more out for everyone to steal before I moved to another topic. Continue reading “Steal My Idea: Side Quest: One Missing, Five Found”
Totally unrelated to anything going on in my life right now (feel free to read that in a sarcastic tone), I thought I’d make this Steal My Idea about fun and interesting side quests you can insert into your game. You can use these quests as missions that tie into your story, related but not critical to the main story quests for your players, or as fillers so your players can have fun because you didn’t have enough time write up a full adventure.
I love surprising players. Even if your players are in a skeleton-lined tunnel made by kobolds that leads to the tomb of Loki, you can still surprise them with a good trap or encounter.
I’m not including stats for these traps and encounters. They are ideas you can use in basically any system and any level, so shape them according to your group.
Level one (or its equivalent for whatever system you’re using) is a great place for characters to start in a new campaign. However, because level one characters don’t have impressive stats, skills, or abilities compared to what they will have, it’s easy for some players to make relatively young and lacking experience. Playing an inexperienced or young character now learning the ropes every time you start a low-level game can get old. If you need some ideas, here are some you can steal to can make a more interesting and experienced low-level character. Continue reading “Steal My Idea: 3 Level One Characters Ideas You Might Not Have Tried (Amnesia Is Not One of Them)”
Table talk (discussing what to do as players) is great, but too much of it can squash a good campaign. It’s easy to slip into using player knowledge about the mechanics or content of the material to deduce the best solution for the situation knowing things their characters would never know. Unfortunately, it cheapens the game, both for the players and the GM. It’s something I sometimes do as a player as well, so I wanted to share some methods that both players and GMs can do to help make role playing more integrated into the game itself.Recently, a friend asked me if I had any ideas to help encourage or reward role-playing, so I wanted to share it with everyone. Continue reading “Steal My Idea: Too Much Table Talk? Ideas to Encourage Role-Playing and Staying in Character”