I’ve been catching up on Legends of Tomorrow, and there’s something that show does incredibly well that needs to happen more often in RPGs: Teamwork. Continue reading “Being a Better Team Player”
Six of us in The Gollicking posed a friendly challenge: we all choose a single item from the WTF Is My Ridiculous Magical Item Generator we split into three teams and all built a five room dungeon out of it. All three of our dungeons were themed around this item: POWERFUL GOBLIN SKULL THAT STEALS COINS WHENEVER YOU REPEAT SOMETHING SOMEONE RECENTLY SAID.
You can get all three dungeons from the Reddit post linked above. /u/PaganUnicorn and I [/u/RexiconJesse] teamed up to build a glorious 5 room dungeon about ticks and greed called The Temple of Dosh-Grub.
The text only version follows below.
Enjoy! And don’t get greedy! Continue reading “Steal [Our] Idea: The Temple of Dosh-Grub – a five room dungeon with unique treasure”
One of the most enjoyable times in an RPG is when the group has “that moment.” That moment when all of the characters work together and accomplish something incredible that none of them could have done on their own. The event could be anything from taking down a tough boss to orchestrating and pulling off a heist. I’m sure many of you agree when I say I want those moments because they show how we at the table are working as an empathetic and reactive unit rather than five or so people with different agendas.
While I find it impossible to manufacture those moments, I have found three things that help nurture the environment that helps to create those moments. Continue reading “Steal My Idea: Having “That Moment””