I love non-magical items and weapons that are more involved, interesting, functional, or useful than a typical item of the same type. There are a lot of cultures, religions, and people in RPG settings that willingly avoid using magical items for a variety of reasons. There are also those who just can’t afford magical items and have to make something that gives them an edge without using magic. And then there are people who want to use non-standard items and eventually enchant them to make them even more powerful. For those looking for unique weapons, here’s three you can steal. Continue reading “Steal My Idea: 3 Non-Magical Items Worth Having”
Steal My Idea: 3 Memorable Boss Battles for You to Steal
Steal My Idea: Side Quest: One Missing, Five Found
Steal My Idea: Side Quest: The Ring of Exponential Value
Continue reading “Steal My Idea: Side Quest: The Ring of Exponential Value”
Steal My Idea: How to Successfully Poison Your Players
Poison rules in D&D 3.X are a bit weird, but also kind of cool. If a poisoningattack (a scorpion’s stinger, a poisoned-coated sword, etc.) beats a creature’s or character’s AC, they have to make a fort save against the poison. If they succeed, they are immune to that kind of poison for twenty-four hours. That’s kind of boss when you think about it, and it makes your character seem like a total badass. Continue reading “Steal My Idea: How to Successfully Poison Your Players”