Steal [Our] Idea – The Red Sky Hydra: The Living Ship for GMs Who Like a Role-Playing Challenge

Thanks to fellow Gollicking members u/Paddywagon for writing Flannibal the Cannibal, and u/DwizKhalifa for writing Dirty Jones.In the city of Valtarin, a curse caused the residents to become animate objects. While everyone else was trapped within the city limits, the guards and prisoners in the dungeon near the edge of the ocean experienced a different fate. Rather than becoming separate objects, they all became different parts of the same ship. They alone have the ability to escape the bounds of the curse, allowing them to sail the high seas… when they can coordinate long enough to do so.The Red Sky Hydra is a two-mast merchant ship equipped with a dozen cannons. It’s figurehead is an eleven-headed hydra, and it’s serpentine body stretches down the length of the ship on both sides.

Steal My Idea: Should the GM Pass Notes to Players?

This post is part of a related thread: Player Knowledge VS Character Knowledge

Game Master (GM): The flames of the torch dims. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.

Sometimes, keeping player and character knowledge separate won’t do it for you. You may find yourself purposefully wanting to keep that information away from the other players, even if those players are proficient at separating player and character knowledge. Continue reading “Steal My Idea: Should the GM Pass Notes to Players?”

Steal My Idea: Adaptability and Dropkicking Someone Off a Horse

Last week, we started discussing the importance of not erecting a wall between combat and non-combat actions as well as making non-combat actions have an impact during combat. This week, more things you as a GM (and as a player) can do to be effective in combat instead of attacking.

 

 

Generating options as both the player and GM…

Continue reading “Steal My Idea: Adaptability and Dropkicking Someone Off a Horse”

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