Game Master (GM): The flames of the torch dim. The oppressive darkness of the dungeon pushes in. The walls feel closer. The air is thick, making each breath a notable struggle. Holding your hand out before you, the only thing you see past your wrist is the light reflecting off your fingernails.
Darkness. Dungeon. Oppression. All humans can only see 5 feet in front of them. So what do you say the one member of the party who has the ability to clearly see in the dark? Continue reading “Steal My Idea: The Character/Player Knowledge Paradox (and what you do about it)”